@startuml
sprite $favorite_border [48x48/16] {
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00000000001EFFFFA00000000000000AFFFFD10000000000
000000000002EFFFFA000000000000AFFFFD100000000000
0000000000002EFFFFB0000000000BFFFFD1000000000000
00000000000002EFFFFC10000001CFFFFD10000000000000
000000000000001DFFFFD100001DFFFFC100000000000000
0000000000000001CFFFFE2002EFFFFC0000000000000000
00000000000000000BFFFFE33EFFFFB00000000000000000
000000000000000000BFFFFFFFFFFA000000000000000000
00000000000000000009FFFFFFFF90000000000000000000
000000000000000000008FFFFFF800000000000000000000
0000000000000000000007FFFF6000000000000000000000
00000000000000000000005FF50000000000000000000000
000000000000000000000003300000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FAVORITE_BORDER(_alias) ENTITY(rectangle,black,favorite_border,_alias,MATERIAL FAVORITE_BORDER)
!define MATERIAL_FAVORITE_BORDER(_alias, _label) ENTITY(rectangle,black,favorite_border,_label, _alias,MATERIAL FAVORITE_BORDER)
!define MATERIAL_FAVORITE_BORDER(_alias, _label, _shape) ENTITY(_shape,black,favorite_border,_label, _alias,MATERIAL FAVORITE_BORDER)
!define MATERIAL_FAVORITE_BORDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,favorite_border,_label, _alias,MATERIAL FAVORITE_BORDER)
skinparam folderBackgroundColor<<MATERIAL FAVORITE_BORDER>> White
@enduml